AI Insights · Timothy · January 2022
Top Boxing Games in Czech Republic Q4 2021: Unified Platform Performance
Explore the performance of the top 5 boxing games in the Czech Republic during Q4 2021, based on data from Sensor Tower.
Throughout the fourth quarter of 2021, the top 5 boxing games on a unified platform in the Czech Republic exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Below is an overview of each game's performance during this period, with insights provided by Sensor Tower.
Boxing Star: Real Boxing Fight saw fluctuating weekly revenue, peaking at around $341 in mid-October. Downloads varied, starting at 266 in late September and dipping to a low of 57 in late November before rebounding to 199 by the end of December. Active users followed a similar trend, beginning at 879, dropping to 389 in late November, and recovering to 701 by the end of the quarter.
Real Boxing 2 experienced a steady increase in weekly downloads, reaching a high of 1.2K in the final week of December. Revenue also showed growth, peaking at $144 in late November. Active users surged from 589 in late September to an impressive 1.7K by the end of December.
Real Boxing: KO Fight Club maintained consistent weekly downloads, ranging from 121 to 266 throughout the quarter. Revenue saw a significant spike to $186 in early December. Active users steadily increased from 163 in late September to 321 by the end of December.
Burrito Bison: Launcha Libre had stable weekly downloads, peaking at 252 in mid-November. Revenue fluctuated, with a high of $109 in late October. Active users remained relatively consistent, averaging around 950 throughout the quarter.
Finally, Punch Club had modest weekly downloads, with a peak of 27 in late December. Revenue showed a gradual increase, reaching $76 in the final week of December.
For more detailed insights and analysis, visit Sensor Tower.